IRIS Interactive is a 501(c)(3) nonprofit event production group based in Southern California. Our team is 50+ volunteers and employees, including event producers, A/V techs, and marketing staff, and we have 60+ cosplayers on our talent roster. Almost everyone on the team came from the fan communities we make events for.
Most fan groups plan one show at a time. We run more like a company, with assigned roles, ongoing responsibilities, and people who stay on between productions. We love the IPs we work with, and we care just as much about the quality of our work. That's why our shows stay consistent no matter which property we're working with.
We build every show from scratch for the property, the crowd, and the venue. The only thing we reuse is what we learned from the last one.
A cosplay and photography meetup in Los Angeles at FD Photo Studio - Art. We teamed up with FD Photo Studio to offer affordable studio space and gear to anyone who wants to shoot cosplay. Our hosts teach attendees how to pose and how to shoot, working alongside our cosplayers and photographers.
The follow-up to Sugoi Sunday, produced with the City of Tustin at Columbus Tustin Recreation Center. It's an anime community market with 100 vendors, game shows run by local organizations, live music, and a community cosplay swap meet.
We produced Video Games Live's first Los Angeles show in 12 years, working with the VGL team and SGV Symphony, who ran the music side. We handled logistics, staffing, audio and lighting sourcing, graphic design, web design, and day-of production for a $50k+ show. Our performers greeted guests in character and ran photo ops at the entrance of each concert. We also worked with local San Gabriel high schools to get free tickets out to the community.
A Love and Deepspace fan festival produced with Summoner's Stories and the City of Fullerton, set up like a school sports day with a team for each love interest. We ran the free Market zone, which was open to everyone without a ticket and had interactive activities, in-character performers, and snacks and drinks we made in-house. Every event slot on our side filled up.
A family-friendly anime community event we produced with the City of Tustin. Admission was free, and there was cosplay, vendors, a maid cafe, itasha, and interactive activities for all ages.
A full Uma Musume fan event we produced with the Gardena Valley Japanese Cultural Institute. There were 5 stations of racing-themed activities run by performers in character as the trainees, 4 live dance performances of popular Uma Musume choreography, and food and drinks made in-house. Registration hit the venue cap in 24 hours, and the announcement post got 3,000+ likes.
An official NIKKE booth activation we produced for Tencent. Attendees met NIKKEs in person and worked through an interactive exhibit with T.T. Star. We also ran attendee data collection and drove a 60% increase in sales of the booth's special items.
An interactive exhibit at Anime Expo we built with SHWA. Attendees worked through a live missing-persons mystery across 3 stations, with in-character performers guiding the investigation.
A beach-themed show with a maid cafe, a scavenger hunt, and a Nerf shooting range. Our F&B team made custom food items for the event, and the NIKKE NA marketing team supported us with exclusive merch for giveaways during the show.
A family-friendly festival themed around Genshin Impact's Lantern Rite and Lunar New Year, put together with the City of San Gabriel. It had 7 activity stations, including in-character roleplay, a tasting show, and arts and crafts.
A Genshin Impact Lunar New Year celebration we produced with the City of Torrance. Performers in character hosted 3 craft stations and taught Chinese cultural traditions to 500+ attendees over the afternoon.
A Persona-themed event built around a meta-story about learning to look out for your friends. We designed a fully themed escape room, built a custom web-based mini-game platform that ran live on-site, and hosted an interactive game show alongside crafting activities. Posts about the event got 2,400+ likes across social media.
An event with 5 interactive stations and in-character performers, including a live maid cafe, a mystery puzzle, and live sword fighting demos. We partnered with local community groups like FIIO (audio) and KRON (sword fighting) to bring in outside experts and support the local scene.
This was our first event as IRIS Interactive. It was a Windblume Festival celebration with interactive games like Jenga and tier-list making, live performances, and over a dozen local vendors we worked with.
IRIS Interactive started because we kept going to conventions and asking, "Why isn't anyone doing this?" Fan communities have the talent and the love for these properties, but there weren't many places where you could step into the world yourself. So we started making them. Every show we build has the same goal: put the audience inside the world, give them something to do there, and make it clear the event was made for them.
Being a 501(c)(3) lets us keep things accessible, and every IRIS production so far has been free to attend. We bring the same approach when we partner with bigger events. The experience has to be good for the people in the room, and we don't cut production quality because there's no ticket price. We hold the same standard for 100 people at a community activation as we do for 1,000+ at a city-partnered festival.
Our volunteers and employees include people who work on larger productions outside of IRIS, along with students and early-career creatives who are just getting started. Experienced members teach newer ones on live shows, covering event production, A/V, marketing, performer direction, food service, and project management. Everyone learns on productions that are open to the public.
Everything starts with the people who show up. We keep admission free, design for accessibility, and put in the production quality that makes people come back and bring their friends.
We're a 501(c)(3), so contributions are tax-deductible. Sponsorship, merchandise, venue access, and promo support all help, and whatever the arrangement is, it goes directly into community programming.
















Our shows are built around trained performers who stay in character, talk with attendees live, and guide them through story-driven activities. We make the food, props, marketing sites, and custom tech in-house and match all of it to the property.
We plan the concept, the story, the station layout, and how people move through the space, so the whole event feels like one connected experience instead of a row of separate booths.
We find the right people, get them in costume, and rehearse until they can stay in character in a live crowd and improvise when something goes wrong.
Every event has a story that ties it together. We write it for fans who know the source material well, since they're the ones showing up.
We make the activities people line up for, like escape rooms, scavenger hunts, game shows, live combat demos, crafting stations, and puzzles.
Our F&B team makes original themed food and drinks in-house for each show and matches every item to the property.
We handle sound, video, and tech setup, build custom web tools for live events, and support production on the day of the show.
We handle venue coordination, vendor management, scheduling, and staffing, and we run day-of operations for crowds of 1,000+.
We run pre-event campaigns, social media, and community outreach, and we work with IP holders and local organizations to get the word out.
IRIS Interactive held an amazing immersive experience where Genshin fans could meet their favorite characters in our city. Can't wait to have them back again!
Most shows take 6 to 10 weeks of prep, depending on scale.
We learn about the IP, your goals, the venue, and your audience. We also ask what a good outcome looks like for you and what the hard limits are, and we agree on scope before we design anything.
We design the experience, including the story, the station flow, what people do at each station, and how the event feels from the moment someone walks in until they leave.
We recruit performers, get them in costume, and rehearse with them. Training covers improv, crowd interaction, and staying in character when things get chaotic, which they usually do.
We build the A/V setup, props, F&B menu, marketing materials, and any custom tech, and we test all of it before the event.
Our full team is on-site running performers, logistics, vendors, and A/V, and handling problems at every station for the whole show.
We put together attendance numbers, engagement data, social media results, and straightforward notes on what worked and what didn't. We document everything.
Our team makes the marketing sites, live event systems, mini-games, and voice-over for our productions.













There are a lot of groups doing good work in this space, so it means a lot that you scrolled through all of this. If something here caught your eye, or you want to talk through an idea, we'd love to hear from you.
Get in touchThe IRIS Interactive team