IRIS Interactive is a 501(c)(3) nonprofit event production group out of Southern California. Our team is 80+ volunteers: cosplayers, performers, event producers, A/V techs, marketing people. Almost all of them came from the fan communities we make events for.
Most fan groups work show-to-show. We run more like a company. Assigned roles, ongoing responsibilities, people who stick around between productions. We care about the IPs, but we're here because we care about the work itself. That's what keeps things consistent no matter which property we're working with.
Every show is built from scratch for the property, the crowd, and the space. Nothing carries over except what we learned last time.
An immersive interactive exhibit at Anime Expo produced in collaboration with SHWA. Attendees investigate the disappearance of missing characters through a mystery event with live performers guiding the experience.
Beach-themed show with a maid cafe, scavenger hunt, and Nerf gun shooting range. Our F&B team developed custom food items for the event. The NIKKE NA marketing team backed us with exclusive merch for giveaways built into the show.
A family-friendly festival themed around Genshin Impact's Lantern Rite and Lunar New Year. We worked with the City of San Gabriel to put this one together. Seven immersive activity stations including in-character roleplay, a tasting show, and an arts and crafts station.
A Persona-themed event built around a meta-story about learning to look out for your friends. We designed a fully themed escape room, built a custom web-based mini-game platform that ran live on-site, and ran an interactive game show alongside crafting activities. The event pulled over 2,400 likes across social media.
Five interactive stations with in-character performers, including a live maid cafe, mystery puzzle-solving scenario, and live sword fighting demonstrations. Partnered with local community groups like FIIO (audio) and KRON (sword-fighting) to bring in outside expertise and support the local scene.
Our inaugural event as IRIS Interactive. A Windblume Festival celebration with interactive games from Jenga to tier-list creation, live performances, and collaborations with over a dozen local vendors.
IRIS Interactive started because we kept going to conventions and thinking "why isn't anyone doing this?" Fan communities have the people, the talent, and the love for these properties, but there weren't enough spaces where you could actually step into the world instead of just standing outside it. So we started making those spaces. Every show we build is designed around one thing: put the audience inside the world, give them something real to do, and make it clear the whole thing was made for them.
Being a 501(c)(3) lets us keep things accessible. Every IRIS production to date has been free to attend. When we partner with bigger events, we bring that same approach. The experience has to be worth it for the people in the room. We don't lower the production quality because there's no ticket price. The standard is the same whether it's 100 people at a community activation or 1,000+ at a city-partnered festival.
Our 80+ volunteers include people who work on larger productions outside of IRIS, alongside students and early-career creatives who are still getting started. The experienced members teach the newer ones through actual shows: event production, A/V, marketing, performer direction, food service, project management. It's real work on real productions, not a workshop.
Everything starts with the people showing up. Free admission, accessible design, and production quality that makes people come back next time and bring friends.
We're a 501(c)(3), so contributions are tax-deductible. Sponsorship, merchandise, venue access, promo support. Whatever the arrangement looks like, it's going directly into community programming.














Our shows are built around trained performers who stay in character, interact with attendees live, and walk them through story-driven activities. The food, the props, the marketing sites, the custom tech. All of it gets made in-house and matched to the property.
The concept, the story, the station layout, how people move through it. We design the whole thing so it works as one connected experience, not a collection of booths.
Finding the right people, getting them costumed, and running rehearsals until they can hold character in a live crowd and improvise when things go sideways.
Every event has a story tying the whole thing together. We write it to hold up with fans who know the source material inside and out, because that's who's showing up.
Escape rooms, scavenger hunts, game shows, live combat demos, crafting stations, puzzle scenarios. The stuff people actually line up for.
Themed food and drinks made in-house for each show. Not catering. Our F&B team develops original items matched to the property.
Sound, video, tech setup, custom web tools for live events, and day-of production support.
Venue coordination, vendor management, scheduling, staffing, and running day-of operations for crowds up to 1,000+.
Pre-event campaigns, social media, community outreach, and coordinating with IP holders and local orgs to get the word out.
IRIS Interactive held an amazing immersive experience where Genshin fans could meet their favorite characters in our city. Can't wait to have them back again!
A typical show runs 6 to 10 weeks of prep depending on scale.
We learn the IP, your goals, the venue, and who's coming. What does a good outcome look like? What are the hard limits? We get aligned on scope before anything gets designed.
We design the experience: the story, the station flow, what people actually do at each one, and how the whole thing feels from the moment someone walks in to when they leave.
Performers get recruited, costumed, and rehearsed. We train for improv, crowd interaction, and staying in character when things get chaotic. Because they will.
A/V setup, props, F&B menu development, marketing materials, and any custom tech. All developed and tested before the event.
Full team on-site running performers, logistics, vendors, A/V, and putting out fires across all stations for the full duration of the show.
Attendance numbers, engagement data, social media performance, and honest notes on what worked and what didn't. We document everything.
Marketing sites, live event systems, mini-games, and voice-over. All designed and built by our team for our productions.




















There are a lot of groups doing good work in this space. The fact that you scrolled through all of this means something to us. If anything here caught your eye, or if you just want to talk about what's possible, we'd love to hear from you.
Get in touch— The IRIS Interactive team